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《英雄无敌7》1.5升级档更新内容介绍(英雄无敌7 1.8更新)

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《英雄无敌7》1.5升级档更新内容介绍, 《魔法门之英雄无敌7》游戏从上市到现在已经更新了好几次。在此之前,边肖向玩家们发送了英雄无敌71.2的更新内容介绍。这次为玩家带来了1.5升级文件更新引入策略,提升了之前的需求。有一个更合理的优化。

来看看都更新了什么吧!

常规更新:

Further improved multiplayer in combat and on adventure map for out of syncs

多人游戏中同步的优化:

Additional content: 2 new Maps, 12 additional Heroes, 5 additional Neutral creatures. See dedicated article for more information!

之前提到的新地图,新英雄,新生物;

Fixed long loading times experienced by some of the users, which were caused by recompiling low quality shaders

少数玩家加载时间过长(要设置着色器的那个);

Improved animation system for smoother combat animations

优化战场动画的流畅战斗;

Improved AI, Editor and other various Gameplay/Level Design elements (173 fixed bugs)

优化AI、编辑器等东西,修复173个bugs

General synthesis

[Improved] Visitable Neutral buildings now indicate on the minimap if they are already visited by the current hero.

在英雄访问后,地图上可到达的中立建筑会被标记在迷你地图上。

[Improved] There are new buttons to merge armies in towns.

新增一个按钮,可以分兵,在城内会师。

[Improved] Revamped the Animation system to have smoother combat animations.

重做动画系统,让战斗场景更流畅。

[Improved] Centaur and Centaur Marauder have melee penalty.

半人马和半人马攻击者现在有近战惩罚。

[Improved] Dungeon build tree layout (Connector between Black Market and Shadowsteel Refinery).

修改了地牢建筑树

[Improved] Clicking End Turn will stop an ongoing command when a command is running, instead of stopping the command and immediately ending the turn and the turn can be ended once the command has finished cleanly

现在在其他指令运行时,点击结束回合会停止当前指令,但不再直接结束回合,而是需要玩家在指令停止后再次选择结束回合。

[Fixed] Long loading times experienced due to recompiling of shaders when using different `Shader Quality` Settings.

修复了加载文件时选择不同材质等级导致加载时间过长的问题。

[Fixed] Wrong power values for Minotaur and Blade Dancer.

修正了牛头人和剑舞者的错误力量值。

[Fixed] Wrong damage range for Tamed Cyclops on Warfare master rank.

修正了军备大师等级下驯服独眼伤害范围的错误问题。

[Fixed] Fog Shroud not suppressing the Nova of the Fire Elemental and the Lilim.

修正了雾幕对火元素和魅魔新星技能不起作用的问题。

[Fixed] Loading savegame would crash due Serialization stopping by trying to spawn static Emitter or Actor.

修正了游戏在读取存档时由于某种不可理解的原因而崩溃的问题。

[Fixed] Altar of Sacrifice coud produce stacks with a stack size of 0

修正了献祭祭坛可以产生0支部队的问题。

[Fixed] Unresolved placeholder variable in Poison Cloud tool tip.

修正了毒云介绍中一个错误的占位符。

[Fixed] The NPC symbol not appearing/disappearing on top of some heroes

修正了一些NPC英雄身上没有显示NPC标志的问题。

[Fixed] A crash with Stone Spikes sometimes crashing the game when restarting combat

修正了在重新战斗中使用石钉会导致游戏崩溃的问题。

[Fixed] A problem with armies sometimes restoring their position to an invalid cell when saving and loading

修正了存档和读取文件后部队出现在无法到达的错误位置的问题。

[Fixed] Speed settings resetting when completing a campaign map

修正了一个在完成一关战斗后导致游戏速度设置被重置的问题。

[Fixed] If the user loses only the units that were added with Reinforcements skill, they will be subtracted from the base creatures instead

修正了从天堂派遣援军技能的一个BUG。

[Added] Each faction now has an additional two heroes;Ann/Kengi/Alesia/Christian/Lucretia/Naadir/Ajit/Nur/Ivor/Gem/Salvin/Sephinroth

每个阵营都增加了两个新英雄。

[Added] The following neutral creatures are now in the game to fight. Light Elemental/Dark Elemental/Mermaid/Kappa/Shadow Panther

增加了五个新的中立生物。

多人游戏

[Fixed] Replacing human players with AI from a multiplayer savegame

修正了玩家在读取多人游戏档案时会被AI替换的问题。

[Fixed] Game goes Out of Sync if the client try to learn a skill during the AI turn in sim turns

修正了AI回合中玩家试图学习技能导致的异步问题。

[Fixed] Necromancy pop up remains on screen and the user goes inside of a combat of the other user under certain conditions

修正了在某些情况下玩家可以加入其他玩家的战斗的问题。

[Fixed] Getting corrupted combat screen when one player have Necromancy popup open and another engages him in sim turns.

修正了一个问题,当一个玩家的死亡菜单出现时,另一个玩家攻击他,导致战斗界面出错。

[Fixed] Game getting Out of Sync after some time when conquerring a garrison of another player

修正了占领其他玩家兵营时游戏会不同步的问题。

[Fixed] On a session with Sim-turns settings ,the user is able to retreat by using the ESC key even when the retreat option is greyed out

修正了一个问题,玩家可以按ESC键从一场不能在同步回合撤退的战斗中撤退。

[Improved] Reduced AI lag for clients in combat.

缩短战斗AI的延迟。

[Improved] System to avoid Out of Sync in Combat.

系统避免了作战不同步的问题。

[Fixed] The combat is canceled when the server attacks the client and the client selects retreat option.

修正了多人游戏主机玩家攻击其他玩家时,其他玩家选择撤退,会导致战斗取消的问题。

[Fixed] Title will crash for the client on loading screen in certain conditions.

修正了文件读取界面在某些情况下会崩溃的问题。

[Fixed] Warfare units with active skills not affected by combat timer in simturns.

修正了军备单位的主动技能在同步回合中不受计时器影响的问题。

[Fixed] Mobile shooters not affected by combat timer.

修正了移动射击不受战斗计时器影响的问题。

[Fixed] Player sometimes getting stuck after combat.

修正了玩家有时会在战斗后卡住的问题。

[Fixed] The bug of the cancel button not working.

修正了取消按钮不起作用的错误

[Fixed] Black bars not disapperaing after spectating.

修正了黑条在观看模式下不会消失的问题。

[Fixed] Warfare units with active skills not affected by combat timer in simturns.

修正了军备单位的主动技能在同步回合中不受计时器影响的问题。

[Fixed] The bug of heaven dragon that was causing Out of Sync in combat.

修正了金龙导致战斗不同步的BUG。

[Fixed] The bug where AI was crashing for the host in sometimes

修正了AI当主机时游戏崩溃的问题。

[Fixed] Necromancy causing Out of Sync in SimTurns in manual combats

修正了服役中死亡会导致同步回合手动战斗不同步的问题。

[Fixed] Out of Sync caused by increasing skill after loading a Savegame.

修复了读文件后学习技能导致同步的问题。

[Fixed] Out of Sync related to bad morale.

修正了士气低落导致不同步的问题。

[Fixed] Defeating an enemy Hero causes Artifacts to be stolen twice

修正了击败敌人英雄会导致他的物品被偷两次的问题。

[Fixed] The splitting of creature stacks in tactics mode in multiplayer.

修正了多人游戏中生物分裂的问题。

[Fixed] Possibility to do a Hero Attack when your unit has bad morale.

修正了单位士气低落时还能选择英雄攻击的问题

[Fixed] Queuing multiple same commands accidentally in SimTurns.

修正了同步回合下,出现多个重复指令的问题

[Fixed] Join order important when joining a loaded SimTurns game.

加入一个同步回合存盘时会出现加入命令指示

[Fixed] The hero is stuck and cannot continue the game after performing certain steps

修正了某些情况下会导致英雄卡住的问题

[Fixed] Client redirect to the main menu and for host is displayed as client joins the session under certain scenario

[Fixed] GUI correctly updates for spectators.

修正了观战模式的游戏界面

[Fixed] Idol of fertility could be applied multiple times in sim turns

修正了丰饶神像在同步回合下可以多次触发的问题

[Fixed] Having the 'Artefact pack' from Uplay reward activated will bring a multiplayer session on out of sync in certain conditions

修正了在Uplay上购买神器包后会导致游戏不同步的问题

[Fixed] Missing Multiplayer Loca keys for some popups users could receive in sim turns.

Gameplay-游戏机制

[Improved] Adjusted general path calculation algorithm to properly take into account terrain costs when not calculating for specific hero (improves Caravan time estimation).

调整了寻路公式,目前可以正确地计算特定英雄在不同地形上的损耗

[Improved] Reworked Cover system for Sieges:

重做了攻城战中的掩体系统

Cover will be given to creatures inside the walls, and will affect attacking them from outside the walls. When a wall is destroyed, there is check for Line of Sight to see if there is a clear shot. If the target is still behind intact walls in relation to the shooter, the cover bonus will be applied.

攻城战中,城内生物受到城外生物攻击时,会享受掩体掩护。当城墙被摧毁后,会依据城外生物攻击时的视线是否被遮蔽来决定是否享受掩体掩护。

[Fixed] Issue with luck-based effects triggering too early, leading to inconsistent behaviour in some combats (e.g. crits of Gold Dragon and Cuirassier). Also the game will not go out of sync in MP when Gold Dragon rolls a critical hit anymore.

修正了基于幸运效果的技能被过早触发,并导致战斗行为不一致的问题。同时也修正了多人游戏中金龙出现幸运一击导致游戏不能同步的问题

[Fixed] Failed Instant Recall cast does not count as a spellcast on the current day

现在当即刻召回魔法失败时,不再被计算入当天已经释放的魔法个数中

[Fixed] Metamagic Expert skill overrides Paragon`s Master of Magic once Metamagic bonus reaches 5 during a battle

修正了元变魔法专家级在获得了5点元变魔法点数后,会超越典范技能中的魔法大师能力效果的问题

Level Design-关卡设计

[Added] New skirmish map 'Mercators Misfortune'

新对战地图:墨卡托的不幸

[Added] New scenario map 'Mirym'

新单关战役地图:米尔林

[Added] New combat maps (CM_Snow_01, CM_Snow_02, CM_Snow_03, CM_Ice_01, CM_Greenland_Coast, CM_Greenland_Hills_2, CM_Sylvan_Coast, CM_Underground_Mushrooms)

新战斗地图

[Added] New siege map for underground garrisons (SG_Garrison_Dungeon)

攻击地下要塞时的新攻城地图

[Improved] Adventure objects are revealed immediately rather than after a hero takes a step.

冒险地图上的物体如今会自动揭示,不再需要英雄上前一步

[Fixed] Start/Win/Lose combat trigger to trigger at a more appropriate time (could break the Final Map 2 quest vs Wilhelm)

战斗开始/胜利/失败的触发时间调整,解决最终战役第二关无法过关的Bug

[Fixed] Rotate Army node now properly rotates armies.

部队现在可以正常旋转

[Fixed] Can no longer select a faction in Scenario lobby

战役大厅不能选择阵营

Haven 2: [Fixed] Spamming ESC after talking to Masfar will result Masfar and Gloria not going back to their intended positions.

圣堂第2关,在和玛斯法对话时按下esc会导致玛斯法和格洛丽亚不能回到正常的位置

Haven 4: [Fixed] Ship spawned by north east shipyard to be reachable.

圣堂第4关,东北船坞造的船现在可以正常使用

Yeshtar`s Promise: [Fixed] A floating staircase.

伊诗塔的誓约,地图上有一处浮空台阶

Ice Demon: [Fixed] An issue where two critters shared one tile

冰魔,有两个生物重叠在一起

Ivan map 2: [Fixed] An issue with players not being able to procede after defeating Wilhelm. Same thing applied to Seamus. [Fixed] Some AOC and mine property from beginning of the map.

伊凡战役第2关,修复了玩家击败维尔海姆和谢玛斯后不能继续游戏的问题,以及地图开始时有些控制区域和矿脉所属不正常的问题

Dungeon 1: [Fixed] Quest Organized Crime to work when target mines were plundered more than just once.

地牢第1关,修复了因多次掠夺矿脉导致Organized Crime任务无法完成的情况

AI-游戏AI

[Improved] AI aggressiveness according to selected AI difficulty

AI进攻性依据AI等级调整

[Improved] AI scoring in terms of fighting effort to make fighting more appealing in some cases

修正了AI战斗得分,让AI更愿意进行某些战斗

[Improved] AI boldness in regards to engaging neutral armies

AI遭遇中立部队时会更加无畏

[Improved] AI will try to use Instant Recall when reinforcing its armies

AI会尝试使用即刻召回技能

[Improved] AI scoring logic for direct damage spells

AI对直接伤害魔法的分值计算进行了修正

Editor-编辑器

[Fixed] issues with the camera

视角问题;

随机地图- RMG

Max player count is correctly set even after switching map size after setting player count.

正确的设置最大玩家数,即使是在转换地图大小之后;

Rebalanced the placed neutral armies

重新平衡已放置的野兵;

[Fixed] Blank or incomplete maps cannot be published.

空白和未完成的地图无法发布;

[Fixed] Potential scripting issues if heroes are referenced whose properties were changed.

修正某些因为英雄属性被修改后可能导致的脚本问题;

[Improved] Small Combat Map Size to be 10x10 instead of 8x10

最小战场地图的尺寸从8x10改为10x10

脚本编辑器- Script Editor

New conditions: Hero has Skill, Hero has Spell, Hero has Specialization, Hero has Ability, Hero has Stat, Hero has Affinity, Hero is from Faction, Hero is of Class

一些新的条件判定;

[Fixed] Garrison local guards can be correctly set

关卡的守卫可以正确的设置了;

[Fixed] Some Trees appearing with incorrect size when using the Foliage tools

修正使用Foliage工具时有些树的大小错误问题;

[Fixed] Some thumbnails of Prop meshes appearing invisible

一些XXX显示不正常;

[Fixed] Editor crashes after selecting the Height Sculpting option from tool-tip

选择XXXX之后导致的编辑器崩溃;

英雄无敌7 1.8更新

《英雄无敌7》1.5升级档更新内容介绍,以上就是本文为您收集整理的《英雄无敌7》1.5升级档更新内容介绍最新内容,希望能帮到您!更多相关内容欢迎关注。

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